12/24/2023 0 Comments Portal 2 ostPortal 2 soundtrack | Half-Life Wiki | Fandom Inhalt der Collectors Edition: -4CD's mit den Soundtrack von Portal 1 & 2 -Ein CD Key für das "What is in the Portal 2 Soundtrack Box" Item in Team Fortress 2. The soundtrack was released in three volumes: The first, titled Volume 1, was released on Volume 2 on July 1, 2011, Volume 3 on … Portal 2-Songs: : Musik Turret Wife Serenade … Portal 2 Soundtrack on Steamħ53 Rezensionen Portal 2 soundtrack – Portal Wiki.That's what makes the loop completely different from the source sound you started with.Portal 2 is a physics-based puzzle-platformer game created by Valve and released on Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360 and Linux in April … Music – Official Portal 2 Website Speaking of which, what makes using presets with patterns different from using drum loops? I would never advise to just use the plain loop without editing it, but if you use a loop player that supports slicing, then you can totally rearrange the pattern, remove some slices, change their attack/decay, add creative effects, reverse some of them etc. However I agree that a lot of Massive's presets are heavily used in Portal 2, and mostly without any change. But it's really possible to emulate it with any analog styled synth that allows you to sync oscillators, so it's not like you can only use Massive for it. AFAIK, Mike Morasky actually used NI Pro 53 to get that lead synth sound. I was just describing the theory behind syncing oscillators in case you can't use Massive, which has loads of different wavetables/oscillator types. I didn't mean detuning as in using a unison. I didn't hear much unison, maybe only two slightly detuned voices If you do go for sequencing your own with your own digital kit, I'd reccomend crushing/reducing an 808.ĭo note that komplete is pretty fng expensive, but it's the way to get the exact sounds from portal. You could use bit crushing and rate reduction, however, the drum sounds are already very nice. For instance, if you load the third preset, you can immediately recognize where that was used. Its a seed based beat generator, and the OST uses it a lot. Instead, load the Reaktor plugin 'newscool'. I didn't hear much unison, maybe only two slightly detuned voices, however, I picked up on some very slight clipping distortion.įor the drumming, I would never advise loops, as for one, its not your music if you use em, and two, once everyone starts using them everything will sound the same. Not in the sense that "if you have more expensive things then your music will be better" but instead that almost every instrument from portal is a preset from komplete.įor the cool synth noise, I'd reccomend using massive, selecting under the oscillators the one that says sync, and automating the middle knob of that osc. The secret behind portal 2's OST is actually Komplete Ultimate. Quote from Arachnaphob on November 4, 2015, 4:38 pmįluppys almost right on. I used all of these tricks in my P2 styled song "The Escape Pod", feel free to check it out and tell me if there's any sound in it that interests you so I can better describe how I made it. Mike Morasky also used a lot of chiptune-styled synths, check out Chipsounds by Plogue, it's a VST synth that he used for that. The timestretch artifacts can make the percussions sound a lot like Portal 2. I've found that it's a cool thing to bounce it to a new audio file and timestretch the drums. Using a transient shaper could give you punchier sound with shorter decay on those hits. To give it that "talking movement", automate the tuning of the oscillator.įor the glitchy percussion I recommend taking any drum/percussion loop and sending it through a bitcrusher. Quote from Fluppy on November 4, 2015, 3:59 pmįor the lead sound I suggest using a synth with synced oscillators (try syncing a sawtooth oscillator to another one, which is heavily detuned).
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